Everything you can do, step by step.
Written, step-by-step tutorials on the real Windows screens. Pick a task and follow it.
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Getting started
Install, set up, create a project and find your way around.
Library setup
Create your library in the default location
Create your OpenFrame library in the folder OpenFrame suggests, so you can start working.
Create your library in a folder you choose
Put your OpenFrame library inside a folder of your own, for example on a larger drive.
Reconnect an existing OpenFrame library
Point OpenFrame at a library you already have, after a reinstall or when you brought it from another drive.
First launch
Application Home
Create your first project
Create a project with a title and a type, and open its Home page.
Create another project from Your projects
Add a new project when you already have projects on the page.
Open a project from disk or restore a backup
Open a project that is not on the list, or bring back a project from a backup or package file.
Find a project by name
Narrow the page to the projects that match what you type.
Rename a project
Change the title shown for a project.
Use the project card menu
Open, duplicate, find on disk or change the cover of a project from its card.
Pin a project to the top
Keep the projects you use most in their own section at the top of the page.
Archive a project to tidy your list
Hide a project from the main list without deleting it.
Find and restore an archived project
Open the archive, bring a project back to your main list, or open it where it is.
Delete a project
Remove a project from this computer after you confirm it by typing its name.
Change the name OpenFrame uses for you
Replace your display name on notes, tasks and project activity.
Open the Global Idea Vault and capture an idea
Keep an idea that does not belong to any film yet, and find your way around the vault.
Change the mode and theme
Switch between Light, Dark and System, and pick one of the built-in themes.
See and change keyboard shortcuts
Find a command, read its keys, add or remove a key, or go back to the defaults.
See where OpenFrame keeps your files
Read the folders OpenFrame uses, open them in Windows, and reach the move and back up buttons.
Check your version and export a diagnostics file
Read the About page and save a diagnostics file to send to support.
Change a project's details later
Know where to fix the title, type and optional details you set when you created a project.
Import a screenplay
Import a screenplay from a file
Bring a script from a PDF, Final Draft, Fountain, TXT or DOCX file into your project as a new screenplay.
Try the import with a sample script
Practise the import with a fictional script that comes with OpenFrame, without needing a file of your own.
Import a script by pasting its text
Paste a screenplay from another program and import it, and know what to do when OpenFrame cannot read it.
Project window and navigation
Find your way around a project
See what each part of the project window is for, and what is on the project's Home page.
Start from the Home page of a new project
Know what a brand new project's Home page offers and how to begin.
Collapse the left rail for more room
Shrink the rail to icons so the page has more space, then bring it back.
Create something from anywhere with the + button
Start a new idea, scene card, character or other item without first going to the right section.
Search everything in a project
Find a scene, idea, character, location, shot, cast member or file by a word, and open it.
Go back and forward between pages
Return to the page you were just on, and come forward again.
Use the project menu to switch or close a project
Open another recent project, reach the project pages, or return to all your projects.
Change the project status
Mark where the project is in its life, from Idea to Shooting.
Undo and redo a change in the project
Take back the last change anywhere in the project, and put it back if you change your mind.
Archive a project from its Home page and bring it back
Hide the open project from your recent list without deleting anything, and restore it.
Check that your work is saved and go back to a saved version
Read the save state, save a checkpoint with Save now, and return to the last saved version if you need it.
Edit a project's title, type and details
Change a project's title, type, language, genre, creator, status, logline and notes.
Change your name from inside a project
Change the name used on your notes, tasks and activity without leaving the project.
Ideas and story
The Idea Vault, the Story page, the Beat Board and characters.
Idea Vault
Find your way around the Idea Vault
Know what each part of the Idea Vault page does and switch between the project vault and the Global vault.
Catch an idea fast with Quick Capture
Save a thought as a note in a few seconds without leaving the page you are on.
Add a note or a quote
Create a written item with a title and text, or a quote with its source.
Save a web link
Keep a link and a note about why it matters.
Add pictures, audio, video and other files
Put reference images, audio, video and documents in the vault.
Reconnect a file OpenFrame cannot find
Point an item at its file again after the file was moved or the drive was unplugged.
Record a voice note
Record yourself and keep the recording exactly as you spoke it.
Draw a sketch
Draw a rough picture and keep it as an image item.
Open an item and edit its details
Rename an item, change its text, add tags and a research flag, and pin it.
Pin items to keep them at the top
Mark the items you reach for most and see them first.
Switch between Grid, Card, List and Folder
See the same items in the layout that suits the job.
Narrow the vault with the side panel
Show only recent items, a collection, a folder or a tag.
Search the vault
Find an idea by a word in its title, note, caption, filename or tag.
Group items with collections, folders and tags
Create a collection and a folder, and put items in them.
Rename or delete a collection or a folder
Tidy the side panel without losing any item.
Work on several items at once
Select a few items, then move, tag, pin, copy or delete them together.
Copy an idea between the Global vault and a project
Bring a Global idea into a film, or save a project item in the Global vault.
Send an idea to the Beat Board
Turn an idea into a beat, scene card, sequence or character note on the Beat Board.
Delete an item and bring it back
Delete safely, undo straight away, or restore later from Recently Deleted.
Story and Beat Board
Find your way around Story
Know what each of the five Story tabs is for.
Write your story on the Story page
Write and format free text about your story, in a page that is not linked to anything else.
Export the Story page
Save your Story page as a text, PDF or Word file.
Start a Beat Board with an act
Add your first act and scene cards to an empty board.
Add sequences, scene cards and beats
Fill an act with the pieces of your story.
Open and edit a scene card, a beat or a sequence
Write the scene heading, descriptions and notes of a card, colour a beat, and rename a sequence.
Arrange and view the board
Move cards and acts, change the layout and zoom, and filter what you see.
Set ideas aside in the Parking Lot
Keep cards and beats you might use later without deleting them, and bring them back.
Move, copy, park or delete several cards at once
Select a group of cards and act on them together.
Choose what a card shows
Show more or less on each card, such as heading, location and day or night.
Delete an act, a sequence or a card
Remove part of the board without losing the cards inside it.
Build a screenplay from the Beat Board
Turn your scene cards into screenplay scenes, after checking the order and headings.
Make a written screenplay follow the board order
Reorder the scenes of an existing screenplay to match the Beat Board.
Export the Beat Board
Save the board as a PDF, a text file or a CSV list.
Work in the Outline view
Read and rearrange the whole story as an indented list.
Add and edit a character
Create a character and fill in the role, description and notes.
Add a relationship and view the relationship map
Record how two characters are connected and see it as a map.
Archive or delete a character
Remove a character from the list safely, keeping the screenplay intact.
Give scenes a story day on the Timeline
Group screenplay scenes by the day they happen in the story and add time notes.
Writing
The screenplay editor, drafts, review and import.
Screenplay
Start your first screenplay in an empty project
Create a screenplay when the project does not have one yet.
Find your way around the editor
Know what each part of the Screenplay page does before you start writing.
Write with elements and change an element type
Type scene headings, action, character, dialogue and the other elements, and move between them with the keyboard or the element bar.
Use suggestions for character names
Fill in a character name from the names already in the script, or create a new one.
Move around with the scene list
Jump to a scene, add one, reorder scenes and show or hide the list.
Show page, note and revision columns in the scene list
Add columns to the scene list so you can see page numbers, note counts, revision changes and production numbers.
Use the scene menu and the Scene Hub
Send a scene to other parts of OpenFrame, copy or export it, and see everything linked to it.
Give a scene a number such as 12A
Set your own scene number, or go back to the automatic number.
Move a scene that is in production planning
Reorder a scene and confirm the warning when the scene is already used in the production plan.
Zoom the page in and out
Make the script larger or smaller on screen without changing how it prints.
Find text in the script
Search the whole script or one scene and step through the matches.
Replace words in the script
Change one match at a time, or every match in a scene or in the whole script.
Check spelling and fix a word
See underlined words, correct them, add them to your dictionary or ignore them, and turn the checker on or off.
Add a custom element
Create an extra kind of paragraph, such as a telephone voice or a lower third, with its own look and shortcut.
Use the View menu
Know every choice in the View and more menu and where it leads.
Switch the page to a dark background
Write on a dark page at night and go back to the light page.
Fill in the title page
Set the title, credit, contact and copyright lines that print on the first page.
Set paper, font, header and footer
Choose US Letter or A4, the font size, spacing, page numbers, and the text in the header and footer.
Read the script as printed pages
See the title page and every page the way it will print, with revision marks if you want them.
Comment on a few words of the script
Select text, add a comment, and see it listed in the Comments panel.
Add, reply to and resolve comments
Comment on a scene or on the whole draft, answer a comment, mark it, resolve it and bring it back.
Write scene notes and private notes
Keep a note on a scene that only you can see, and a shared scene note.
Write with reference panels in Writing Room Mode
Open the Beat Board and your notes beside the page while you write, and close them again.
Check who speaks and fix a character match
See how many speeches each character has, which scenes they speak in, and link a name to the right story character.
Read the draft information
See the state, lineage and counts of the draft you are in.
Write in Focus Mode
Hide everything but the page, and come back.
Add, rename and delete a screenplay
Keep more than one screenplay in a project and manage them from the picker.
Switch to another draft
Open an older or newer draft to read it or to carry on writing in it.
Open, rename, mark current and delete drafts
Use the Drafts drawer to look after every version of the script.
Save a new draft
Start a new named draft from the current draft or from an earlier one.
Restore an earlier version from recovery history
Bring back an automatic earlier state of a draft as a new draft.
Compare two drafts
See which scenes and lines changed between two drafts, scene by scene or as text.
Lock a draft as the Shooting Draft
Freeze the script you will shoot from, so later changes are kept as revisions.
Make a change to a locked draft with a revision
Start a coloured revision so you can change a locked script without touching the locked pages.
Review what changed in a revision
See the changed scenes and pages of a revision, with marks on the page and a Revision column in the scene list.
Export a script as PDF, Final Draft, Fountain, Word or text
Save the screenplay as a file in the format you need.
Export only some scenes
Send a few scenes, for example the pages for one day, rather than the whole script.
Export a revision-marked script
Export the pages of a revision with its changes marked, or as a clean script.
Preview, print or save a PDF
Check the pages before printing and print or save them from the preview.
Production planning
Breakdown, catalog, people, places, shots and the schedule.
Breakdown
Choose the draft that production is based on
Set the screenplay draft that Breakdown and the rest of Production will use.
Find your way around the Breakdown page
Know what each part of the page shows and move from scene to scene.
Switch production to another draft
Move production to a newer or different screenplay draft, after reviewing what changes.
Filter the scene list
Show only the scenes you want to work on, by status or by category.
Give the script more room
Hide the scene list, the breakdown panel or both while you read.
Ask for suggestions and accept or reject them
Let OpenFrame propose elements from a scene's text, then confirm the ones you want.
Review all suggestions for a scene at once
Accept or reject many suggestions together from one dialog.
Edit a suggestion or choose a catalog item
Fix the category or name of a suggestion, or pick the right existing catalog item, before you accept it.
Tag words in the script
Select words in a scene and mark them as an element of a category.
Add an element without tagging words
Add something a scene needs even though no single phrase in the script names it.
Reuse a catalog item from a nearby scene
Add an item you already track, such as a bus or a prop, to another scene with one click.
Show an element in the script, add a note or remove it
Use the ... menu of a confirmed element.
See every scene that uses an item
Narrow the scene list to the scenes where one catalog item is needed.
Mark a scene's breakdown complete
Show that a scene is finished, and reopen it if you need to.
Export the breakdown
Save the breakdown as a PDF, a CSV file or an Excel workbook.
Review a scene whose script changed
Decide what to do with a scene's breakdown after the screenplay text changed.
Break down a scene added by a script update
Find scenes that are new to production and have nothing broken down yet.
Keep or archive the breakdown of removed scenes
Find the breakdown of scenes that are no longer in the Production Source, and archive what you no longer need.
Production Plan: overview and catalog
Read the Production Overview
See how far preparation has come and jump to the thing that needs work.
Choose the production source
Tell production which screenplay draft it is based on, so the breakdown, catalog and schedule can be built from it.
Move production to a newer draft
Switch the Production Source to another draft after reviewing what would change.
Open the Catalog and read the list
Find your way around the Catalog tab and understand each column.
Search and filter the Catalog
Narrow the list to one category, a name you type, or archived items.
Add a catalog item
Create a reusable item, such as a prop or a vehicle, by hand.
Open and edit a catalog item
Change an item's name, status, notes, image and other names, and see which scenes use it.
Replace an item in some scenes
Swap one catalog item for another in chosen scenes without deleting the old item or touching the screenplay.
Archive or restore a catalog item
Hide an item you no longer offer without losing it, and bring it back when you need it.
Delete a catalog item
Remove an item and know exactly what happens to the scenes that used it.
Export the Catalog
Save a snapshot of the Catalog as a spreadsheet or a printable file.
Locations
Add a location
Put a place you are considering into the notebook.
Search and filter locations
Show only the places that match a name or a status.
Open a location and set its status
Move a place from Idea to Shortlisted to Confirmed, or mark it Rejected.
Fill in scouting details and safety information
Record the address, contact, nearest hospital, emergency contact and practical notes for a place.
Add, reorder and remove location photos
Keep scouting pictures with the location, and choose the one that appears on its card.
Record when a location is available
Add dates when a place is free or is not, so the schedule can warn you.
Replace a rejected location in the scenes that use it
Move scenes from a place you rejected to a practical replacement, without editing the script.
See which scenes use a location
Jump from a place to the scenes shot there.
Archive or restore a location
Hide a place you will not use for now, and bring it back later.
Delete a location
Remove a location and know what happens to the scenes that use it.
Cast and crew
Read the cast list and see who still needs casting
Find the characters that have no actor and see how many scenes each person is in.
Assign an actor to a character
Link a real person to a character who still needs casting.
Add an alternate or a double
Cast a second person for a character who already has an actor.
Cast someone for a character who is not in the script yet
Create a new character while you add a person.
Change the character a person plays
Move a person to a different character, or add a second character to them.
Open a cast member and edit their details
Keep a person's photo, contact, availability notes and notes up to date, and see which scenes they are in.
Add a crew member
Put someone on the crew list with their role and department.
Open a crew member and edit their details
Change a role or department, and keep contact, availability and notes current.
Record when a person is available
Add dated windows for an actor or crew member so the schedule can warn about clashes.
Search and show archived people
Find a person by name, character, role or note, and include people you archived.
Archive or remove a person
Take someone out of the active lists, either keeping them or removing them for 30 days.
Moodboards
Create a moodboard
Make a named board that opens as an empty canvas, ready for references.
Add pictures to a board
Put images on the canvas from a file on your computer, from the Idea Vault, by pasting, or by dragging them in.
Add a note to a board
Write a short text note that sits on the canvas, with the option to keep it out of exports.
Add a web link to a board
Keep a web address with a title on the canvas as a reference.
Move, resize, layer and delete items
Lay out the board by dragging items, changing their size and order, and removing what you do not need.
Edit an item's text, caption or link
Change the words on a note, the address or title of a link, and the caption of any item.
Rename a moodboard
Change the name of a board in the list.
Write internal notes for a board
Keep team-only comments about a whole board that stay out of standard exports.
Change the order of your boards
Move a board up or down in the board list.
Delete a moodboard
Remove a board and its items, with a way back.
Export a moodboard as a PDF
Make a printable snapshot of one board.
Storyboards
Start a storyboard when the project has no scenes
Make a standalone storyboard in a project that has no screenplay scenes yet.
Open the storyboard of a scene
Switch between scenes and other storyboards, and start a scene's storyboard by adding its first panel.
Make another storyboard for a scene
Keep a second set of panels for the same scene, for example an alternative way to shoot it.
Add panels to a storyboard
Add a panel from a picture file, a sketch, a pasted picture, or an empty frame.
Draw a sketch as a panel
Draw a simple frame with the built-in pen and save it as a panel.
Describe a panel and set its camera details
Add a description, framing, movement, angle, duration and notes to a panel, or change its picture.
Change the order of panels
Drag panels into a new order and let the numbers follow.
Move a panel to another storyboard
Send a panel to the end of a different storyboard.
Link a panel to a shot, or make a shot from it
Connect a storyboard panel to a shot of the same scene so the two stay together.
Rename a storyboard
Change the name of the storyboard you have open.
Link a storyboard to a scene, or make it standalone
Tie a standalone storyboard to a screenplay scene, move it to another scene, or cut the tie.
Delete a panel or a storyboard
Remove one panel, or a whole storyboard, with a way back.
Export storyboards as a PDF
Make a printable sheet of the panels of one, several or all storyboards.
Shot lists
Get scenes into the Shot Lists tab
Understand why the tab is empty and how to give it scenes to plan.
Add shots to a scene
Write the shots you need for a scene, one line each.
Open a shot and set its details
Add shot size, movement, angle, lens, camera notes, characters and a sound note to a shot.
Add a reference picture to a shot
Attach a picture to a shot as a visual aid, copied into your project.
Switch between List, Grid and All scenes
See a scene's shots as rows or as cards, or see the shots of every scene together.
Reorder, select and delete shots
Put shots in the order you will film them and remove the ones you do not need.
Duplicate or move a shot
Copy a shot inside its scene, or move it to another scene.
Connect a shot to storyboard panels
Attach an existing panel to a shot, or make a panel from a shot.
Copy a scene's planning to another scene
Duplicate the shots and scene storyboards of one scene into another, for example after the scene was duplicated in the script.
Export a shot list
Save the shot list of one scene, some scenes or the whole project as a PDF, CSV or Excel file.
Review a scene that changed after planning
Know what the review marks mean and how to clear them.
Shooting schedule
Start a shooting schedule from your screenplay
Choose the production source and create the schedule so every scene waits in the Unscheduled pool.
Switch between Board, List and Calendar
Look at the same schedule as strips, as a table or on a month calendar.
Create a shooting day
Add a shooting day with an optional date and notes, then open it.
Add an off day
Mark a date as a rest, travel or buffer day with a note, so it holds no scenes.
Move scenes onto days, between days and back to Unscheduled
Place scenes where you want them by dragging or from the strip menu, and put them in order.
Open a scene and set its estimate, start time and page count
Enter how long a scene will take, when it starts and its page count, and see its location and cast.
Filter the schedule to find scenes
Show only the scenes that match a location, an actor, day or night, a length, a day or a script change.
Use the day menu: insert, duplicate, set as off day and delete
Reach every action for a shooting day from the ... button on its header.
Set, change or clear the date of a day
Give a day a date, move it to another date or take its date away.
Add meal breaks, travel, company moves and notes to a day
Put breaks and notes between the scenes of a day, with a time and a duration that counts towards the day.
Open a day and read its page
See one day in detail: its scenes, breaks, totals, locations, cast and notes.
Set crew call, start and wrap times and read the day timeline
Enter a crew call, a shooting start and a target wrap, and see estimated start times for every scene and break.
Read and handle warnings
See practical problems in the schedule, jump to them, and keep or dismiss the ones you accept.
Ask for grouping suggestions and apply one yourself
Get advice on scenes that share a location, and move them together if you agree.
Change the schedule name, target day length and status
Rename the schedule, set the default day length used for warnings, and mark it Draft, Active or Finalized.
Finalize a schedule and reopen it
Lock the plan once it is agreed, and open it for changes again when the plan has to change.
Turn on strict validation and use Keep Anyway
Make the schedule ask before it keeps a change that creates a new warning.
Review script changes
See what changed in the screenplay since you scheduled, and update the schedule's flags without moving anything.
Go from a day to its call sheet
Create or open the call sheet for a shooting day from the schedule.
Export the schedule as PDF, spreadsheet or CSV
Save the whole schedule, one day or chosen days as a file you can print or send.
Day Out of Days
Read the Day Out of Days table
Open the report and understand every code and total in it.
Show one actor or a range of days
Narrow the table to one cast member, to some of the days, or both.
Switch between industry codes and simple codes
Choose between the full set of codes and a plain W or dash.
Correct a cell by hand
Replace the code the schedule gives for one actor on one day, for example to record travel, a hold, a fitting or a rehearsal.
Add a note to a corrected cell
Record why a cell was corrected, for example that an actor flies in the night before.
Return a cell to the schedule value
Remove a correction so the cell follows the schedule again.
Export the table as PDF, spreadsheet or CSV
Save the table you are looking at as a file to print or send.
Fill the Day Out of Days when it is empty
Find out why the page shows no table and what to do in the Schedule and Breakdown.
Shooting days
Call sheets, sides, Daily View, reports and the budget.
Daily View
Read everything about a shooting day
Open Daily View and read a day's scenes, locations, cast, call sheet, notes and scene order in one place.
Switch to another shooting day
Look at a different day, including a day with no call sheet and an off day.
Read the things to check bar and fix what it names
Understand the yellow bar at the top of a day and go to the Schedule to deal with it.
Open or create the call sheet for a day
Use the CALL SHEET card to open an existing call sheet or start one for the day.
Jump from Daily View to a scene, location or cast
Use the buttons on the cards to open the place where an item is edited.
Understand an off day
Read what Daily View shows for a day with no shooting.
Export a day as a document
Save one day's Daily View as a printable PDF or a plain text file.
What to do when Daily View is empty
Know why Daily View asks you to select or create a shooting day, and how to get started.
Sides
Preview the sides for a shooting day
Choose a day and see its script pages at once.
Leave scenes out of the sides
Untick scenes you do not want in the document, and know what happens on a day with no scenes.
Make sides for selected actors only
Keep only the scenes that include the actors you choose.
Add a call sheet cover page and show the draft name
Put the day's locations, cast and notes at the top of the sides, and control the draft name line.
Save the sides as a snapshot
Keep a fixed copy of the sides exactly as you will send them.
Open a saved set and go back to the live preview
Look at a saved set of sides, then return to working on the live pages.
Delete a saved set of sides
Remove a saved set you no longer need, and undo it if you change your mind.
Export the sides as a PDF
Save the sides as a PDF to print or send.
What to do when Sides asks for a schedule
Know why Sides is empty and how to get started.
Call sheets
Create a call sheet from a shooting day
Make a draft call sheet for one shooting day, filled in from the schedule.
Understand why a call sheet cannot be created
Know what the Create Call Sheet dialog is telling you when it offers no day to choose.
Find a call sheet in the list
Narrow the list by text and by status, and show older revisions when you need them.
Find your way around the call sheet editor
See where each part of the sheet is and how editing and saving work.
Set the call times and the production details
Fill in the crew call and the other times, the title and the production block.
Complete the location details
Add the address, meeting point, hospital and emergency contact for each location.
Set scene start times and the cast calls
Add a start time to each scene and a call time for each actor.
Fill in the practical and safety information
Record the emergency contact, transport, meals, safety and day notes.
Add an optional section to a call sheet
Open the Add Section menu and add a section that is not on the sheet yet.
Add extras, crew and department notes
List the background actors, the crew with their calls, and a note for each department.
Add weather, the advance schedule, walkie channels and special notes
Add the day-of logistics sections and fill them in.
Attach files and reference images
Add a map, a document or pictures to the call sheet.
Add your own field
Add a labelled line of your own, such as Caterer or Shuttle times.
Remove a section you do not need
Take an optional section off the sheet.
Finalize a call sheet
Freeze a call sheet as the version you are sending.
Finalize when the crew call is missing
Recover when Finalize asks for the crew call time.
Update a call sheet after the schedule changes
Review what changed in the schedule and bring a draft sheet up to date.
Finalize a sheet that needs a refresh
Decide between refreshing first and finalizing the version you prepared.
Start a new revision of a final call sheet
Change a call sheet after it was finalized without touching the final version.
Export a call sheet as a PDF
Make the printable PDF you send to cast and crew.
Use the row menu in the list
Open, refresh, finalize or delete a call sheet straight from the list.
Delete a call sheet and undo it
Remove a call sheet you no longer need, and get it back if you change your mind.
Work with a call sheet whose shooting day was deleted
Know what still works when the source day is removed from the schedule.
Reports
Read the Scene Report
See every scene with its heading, length, location, cast and shooting day.
Read the Location Report
See each location with the scenes that use it and the days it is needed.
Read the Cast Scene Report
See which scenes and shooting days each actor is needed for.
Read the Prop Report
See each prop with the scenes that need it.
Read the Schedule Report
See every shooting day with its scenes, locations and estimated time.
Read the Breakdown Completeness report
See how much of each scene's breakdown is confirmed and how much is still waiting for review.
Filter a report
Show only the rows that contain what you type.
Save a report snapshot
Freeze a report as it is now, so you can look back at it later.
Open a snapshot and return to live reports
Look at a saved snapshot, then go back to the current reports.
Delete a saved snapshot
Remove a snapshot you no longer need.
Export a report as PDF, CSV or Excel
Save a report in a file you can print, open in a spreadsheet or send.
What to do when a report is empty
Know why a report shows no table and how to fix it.
Budget
Start a budget
Create the project's budget in the currency you will spend in.
Read the budget
Understand the three tiles and the lines table.
Add a budget line
Add one cost with a category, a description and a planned amount.
Edit a line and enter what was spent
Change a line, or fill in its Actual amount once the money is spent.
Delete a budget line
Remove a line you no longer need, and undo it if you change your mind.
Set the overall plan, contingency and currency
Enter an overall planned total and a contingency, change the currency, or add a note.
Save a named budget snapshot
Keep a frozen copy of the budget, for example before a big change.
View a saved snapshot
Open a snapshot to read, or export, the budget as it was.
Delete a saved snapshot
Remove a snapshot you no longer need.
Export the budget as PDF, CSV or Excel
Save a simple budget summary you can print, send or open in a spreadsheet.
OpenFrame AI
Set up OpenFrame AI and use it safely.
OpenFrame AI
Open, close and resize OpenFrame AI
Open the panel next to any page of your project, make it the width you like and close it again.
Ask a question about your project
Type a question, send it and read the answer.
Check what an answer is based on
Open See sources to see how sure the answer is and which parts of your project it used.
Choose what OpenFrame AI looks at
Set the Scope so an answer uses only the part of the project you mean.
Ask OpenFrame AI to take you somewhere
Use a request such as Open Scene 12. to jump to a scene, a page or an item without clicking through the app.
Ask for a change and read the Proposed Changes card
Ask OpenFrame AI to prepare a change, read what it would do and reject it if it is not what you want.
Apply a proposed change and undo it
Accept a Proposed Changes card, find what it added and reverse it if you change your mind.
Review a proposal that deletes something
Read a deletion proposal carefully, confirm it only when it is exactly what you want and know how to get the items back.
Stop a request that is taking too long
Cancel a question while OpenFrame AI is still working on it.
Save a conversation or start a new one
Save the questions and answers of one conversation to a file, and clear the panel for a new topic.
Use the panel's ... menu
Open the Offline AI settings from the panel or stop OpenFrame AI to free memory.
Read the Offline AI settings
Find the status of OpenFrame AI, what it is built from and where its privacy promise is written.
Choose whether OpenFrame AI may use the graphics card
Let OpenFrame AI use a graphics card when it is safe, or keep it on the processor.
Read AI health and export a report
See how OpenFrame AI is doing in numbers and save those numbers to a file.
See and delete what OpenFrame AI remembers
Read the facts and preferences OpenFrame AI has kept for you, and make it forget any of them.
Stop OpenFrame AI or remove OpenFrame AI
Free the memory OpenFrame AI uses, or remove the downloaded models to free disk space.
Download OpenFrame AI, or import model files
Get OpenFrame AI ready on your computer with a one-time download, or from model files you already have.
Projects and data
Files, notes, backups, packages, templates and settings.
Files
Start with an empty Files page
Know what an empty project looks like and where to begin.
Add a file by copying it into the project
Keep a copy of a document inside the project so it travels with it.
Link a file that stays where it is
Refer to a file on a drive or in a folder without copying it into the project.
Drag files in from Windows File Explorer
Add files quickly by dropping them onto the Files page.
Switch between List and Grid and search your files
See the files as a table or as tiles, and narrow them with a word.
Create a folder
Make a folder to keep related files together.
Open a folder and see only its files
Look at one folder at a time.
Rename or delete a folder
Change a folder name, or remove a folder without losing the files inside.
Move a file into a folder
Put a file in the folder where it belongs.
Add a note to a file and rename how it is shown
Say why a file matters, and give it a clearer name inside OpenFrame.
Open a file, show it in File Explorer or save a copy
Use a file outside OpenFrame, or hand a copy to someone.
Relink a file that has gone missing
Point a linked file at its new place after the original moved or a drive was disconnected.
Delete a file
Remove a file from the project list and keep it recoverable for 30 days.
Bring back a deleted file or folder
Restore something you removed from Files.
Notes and tasks
Open Notes & Tasks and start from an empty page
Reach the page and know what each empty list offers.
Write a project note
Capture a short note and keep it with the project.
Find a note
Narrow Project Notes to the notes that match a word.
Pin a note so it stays on top
Keep an important note at the top of the list.
Delete a note and get it back
Remove a note you do not need, with a way to undo.
Add a task with a due date
Write down something you must do, with a day and an owner.
Link a task to a scene, location or other item
Connect a task to the item it is about, so you can jump to that item from the task.
Change a task
Edit the title, date, owner, link or notes of a task you already added.
Mark a task done, and reopen it
Tick off finished tasks and bring one back if it is not finished after all.
Show only your tasks, or one person's tasks
Filter the Tasks list by owner and by state.
Delete a task
Remove a task and keep a way to undo it.
Activity
Read what has happened in your project
See the recent important actions, newest first, and who did them.
Filter the history by kind of work
Show only drafts, story, production or exchange activity.
Jump from a line to the item it is about
Go straight to the call sheet, moodboard, Breakdown scene or other item an action touched.
See older activity
Load lines further back than the first page of the list.
Recently Deleted
Open Recently Deleted and read the list
Find what has been deleted and see how long it stays.
Undo a delete from the message, or restore it later
Know the two ways to bring back something you just deleted.
Restore a deleted item
Bring an item back to the place it was deleted from.
Search the deleted items
Find one item in a long list.
Delete an item permanently
Remove an item for good before its 30 days are up.
Work with deleted ideas in the Global Idea Vault
Restore or permanently delete ideas that were deleted outside any project.
Templates
Open Templates and see what is there
Find the page and understand the three groups.
Preview a template before you use it
See what a template contains.
Copy a template into this project
Keep a copy of a built-in or personal template inside this project.
Start a document from a template
Make a screenplay, call sheet or other document that begins with the template's content.
Create your own template
Save a starting point of your own for a kind of document.
Edit a template of yours
Change the name, description or contents of a template you made or copied.
Keep a template for every project
Turn a built-in template or a project template into one of yours, available in all projects.
Delete a template
Remove a template of yours without affecting documents already made from it.
Backups, packages and exchange
Find the backup and package commands
Open the project menu and know which command does what.
Create a backup of your project
Save a recoverable copy of the project to a folder you choose, ideally on another disk.
Export a Full Project Package
Pack your whole working project into one file that opens on another PC.
Open a project package or restore a backup
Open a .ofproject file or restore a .ofbackup file as a project, without losing the project you already have.
Move a project to another PC
Carry a project from one computer to another with a Full Project Package.
Send a script for review
Export a draft as a read-only review package that someone can comment on.
Send only some scenes for review
Export a review package that holds just the scenes you pick.
Share the Beat Board
Export the whole Beat Board, or one act of it, as a package.
Open a review package and send back comments
Read a script someone sent you, add comments and send them back as a response package.
Bring back comments from a response package
Import a reviewer's comments safely and see exactly what changes before anything is applied.
Import a Beat Board package someone sent you
Bring an outline from a Beat Board package into your project as a copy, or review proposed changes to the same project.
Place imported comments that did not match
Decide where each waiting comment belongs, so no comment is lost.
See what you exported and imported
Read the record of every package, undo an import and open kept reviews.
Settings
Open Settings and find each tab
Open the Settings page inside a project and know which tab holds which setting.
Change a project's title, type and details
Edit the identity fields of the open project and save them.
Read where the project is stored, your licence and the version
Use the side card and the sections below the form to find the project folder, your licence line and the OpenFrame version.
Export a diagnostics file for support
Read what a diagnostics bundle contains and save it as a file you can attach to a support message.
See where your files are kept and move the project
Read the folders OpenFrame uses and reach the buttons that open, move or back up your work.
Turn spell checking on or off and choose languages
Control the spelling check in the screenplay and pick the main and second language for this project.
Add a word to your personal dictionary
Stop OpenFrame underlining a name or word you use on purpose.
Find and remove words from your personal dictionary
Filter a long list, remove a word and undo the removal.
Find a keyboard shortcut
Look up a command or a key combination in the list of shortcuts.
Add or remove a shortcut for a command
Give a command an extra key combination, or take one away.
Resolve a shortcut that another command already uses
Decide whether to move a key from one command to another, and fix two commands that share a key.
Restore default shortcuts
Put one command, or every command, back to its default keys.
Check that the offline AI is ready
Read the status of OpenFrame AI and open its technical details.
Free memory or choose how the AI runs
Stop OpenFrame AI to free memory, and choose whether it may use the graphics card.
Remove the offline AI to free disk space
Delete the downloaded AI models from this computer.
Read AI health and export an AI report
See how OpenFrame AI has been doing, and save the figures to a file.
See and delete what OpenFrame AI remembers
Review the facts and preferences OpenFrame AI has kept about you in this project and delete any of them.
Change the colour and icon of a Breakdown category
Give a Breakdown category a different colour or icon, and restore the defaults.
Choose Light, Dark or System and a theme
Set how OpenFrame looks on this computer.
Add a theme by pasting its text
Check a theme you pasted for readability and save it to My Themes.
Add a theme from a file
Pick a theme file from disk, check it and save it to My Themes.
Apply, rename, export and delete your own themes
Manage the themes listed under My Themes.
Trial and purchase
See how many trial days are left
Read the trial counter and the reminder, and decide whether to keep trying or buy.
Buy the full version
Start the purchase from OpenFrame and complete it in the Microsoft Store.
Read the data note after you buy
Read and confirm the note about backing up your projects, which is shown once after the purchase.
Complete the File safety tutorial
See where your data lives, how to back it up and how to move it to a new laptop, then confirm each point.
Check your purchase when OpenFrame cannot reach the Microsoft Store
Run the purchase check again when OpenFrame could not confirm your purchase.
Buy or restore when the trial has ended or a purchase is no longer active
Open your projects again after the trial ends, or after a refunded or revoked purchase.